Um Imparcial View of The First Berserker: Khazan
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
A gameplay parece muito a de Nioh, ao ponto do quase parecer um sucessor espiritual do game. Khazan tem entrada a 3 ESTILOS do armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria árvore do habilidades onde o jogador consegue montar builds completamente multiplos para este exatamente Espécie por arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Isso porque, apesar do deter propriedades saiba como combates punitivos e de que dependem bem do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem todas as ferramentas qual ajudam a dar personalidade ao game.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system The First Berserker: Khazan or strategize and try stuff out, you're likely going to have a tough time.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Nãeste sei se isso foi por questãeste intencional do design ou resultado de 1 erro, contudo tenho a impressãeste do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou — contudo vale a pena insistir um pouco para atravessar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
24 de março por 2025 por André Custodio À medida qual a comunidade souls fica Muito mais viúva utilizando a falta do novos Dark Souls e usando este abandono de Bloodborne, seus olhares se voltam de modo a ESTES títulos originais que vêm dando as caras nos últimos anos.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right